A downloadable game

Centuries after some mysterious apocalypse known only as "the Event," After the End takes place in a very different, but still recognizable, version of the Americas.   Countless new religions, cultures, and states have emerged, creating an exciting setting for tabletop campaigns of all sorts.  Included here are a few simple guides to inspire GMs and players alike and give them the tools necessary to enjoy a campaign in this setting.  Each PDF includes multiple specific faiths, usually grouped by their larger religion.   Each faith has character concepts, major and minor locations, and potential antagonists for a party comprised primarily of that faith.  More information on the setting can be found on the subreddit or discord - both of which will have links to the most recent build of the original Crusader Kings III mod available for download.

I plan on updating this project with more guides based on different religious groups as I finish them, though it will be quite some time before all are finished.  Below is a list of what is included in each guide.

  • Industrialist Faiths Guide - Galvanists, Innovatorists, Prometheans, and Sustainablists

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Industrialist Faiths Guide 1.3 MB

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